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Old School vs New School
Topic Started: Mar 7 2011, 04:10 AM (1,310 Views)
Destiny
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Pelador
Mar 8 2011, 12:59 AM
That's not really old school for me though. I have a lot of fond memories playing my Sega Master System. That's old school. 8 bit graphics FTW.
I meant beyond as before the PS1. So you're correct in you're sega standing. I also had a sega genesis though. Wrestling was the *****.
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DaLucster72
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I love a lot of older games, but there are still games coming out now that are way better than the older ones. Elder Scrolls, Halo, COD, Zelda series, all of them have current games that surpass their older ones, so I'd have to say I am a fan of newer generation. Still, nostalgic memories keep me going back to the older ones.
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Meowth
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=._.=

Sorry to brake it to you but PS1 isn't really "old school", well maybe for you it is but I can remember when the PS1 came out, you probably can't (you would have been about 2?), normally I think people class "old school" games as being pre-1992, the PS1 might be considered "old school" when we move into a fully digital method of reciving games rather than CDs but we are moving that way, the PS1 isn't a major change from anything still around, while console disks can hold more, it's still mostly the same method of playing.

My take, I think the who "old school/new school" is arbetrery and open to debate and most people want to be "old school" because it's hip and cool to be "unique".

In the end, does it matter? If you like a game, then leave it at that, who cares when it came out.
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* Psyam
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Too much focus on graphics these days is the problem imo. Takes longer to make a game when they have to put so much detail into it. More time goes on the graphics, less on game-play, the main plot, side-quests, places to explore, the combat engine, whatever.

Take a look at the PS1 Final Fantasy's, rich with hidden items, NPC's to talk to, side-quests, locations, and then look at Final Fantasy XIII. That's what I'm talking about. So much focus on graphics and cut-scenes leaves no time for the rest of the game.

Imagine if they tried to do a Pokemon game on the consoles with all the Pokemon in it and the usual amount of items, locations, story, side quests etc. They couldn't because they simply can't invest any time in the rest of the game if they have to spend so long just doing the graphics for all the Pokemon and all their moves. That's why the main Pokemon games are kept on hand helds, and when they do draw and animate all the Pokemon for games like Battle Revolution they can't put much else into it. Less time spent on graphics with the hand-held games means they can fit a lot more of everything else in.

Better graphics are killing modern game's actual content. Devs have to put less of everything else in their games to make up for spending so long on making a game look good to modern standards, or they have to take years and years making a game, which none of them want to be doing.

Graphics have improved a lot, and you still find the occasional game that's really well made, but overall, creativity has declined, everyone is just copying each other and trying to make their game look the best.

It's only going to get worse in the next generation when in-game graphics will be as detailed as a cinematic cut-scene from Square-Enix.
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Meowth
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Which is why I still like the Blade Runner game, with it's multiple endings, I think it was before it's time.

Most of the best games are lower graphics and older but there are some which are modern, have decent graphics and makes a good game.

Fallout 3/New Vagas - I think the graphics are decent, even if reused for NV, there are also a good amount of secrate weapons/side quests to keep someone occupied, it falls down when it ends though because it doesn't end up being a sandbox (unless you have the PC version and a mod that allows you to play on)

CoD: Modern Warfare/2 - Not much in the way of secrets I don't think but for what it is, the single player has a great story.

CoD: WaW/Black Ops - Single player is strong with these, heavy on realism for WaW and very emotive I think, Black Ops is just a total brain twister though, lol.

Minecraft - Can't have a list of modern games without it, graphics can be changed by users anyway with texture packs and has verious mods, very much a community game.

Sam and Max - I am a fan of click and point games, sorry, lol, there aren't many secrates in them though, maybe because of the shortness.

Red Alert 3 - Story managed to keep up with the lame plot of the previous ones and the graphics, I think, did improve the feel of the game as well as some of the gameplay additions, Red Alert 2 was still the best but you know.

A lot of modern games though I feel are generic copies of each other, CoD has been cloned so many times, while there is hype about simler games to CoD, they never really take off.
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+ Pelador
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Crazy Awesome Legend

Wasn't Cod originally a clone of Medal of Honour? I know Medal of honour came first and was mainly about Subdefuge rather than front line combat but If I recall, the first Cod used a very similar, if not the same engine. So in that sense it was a clone.


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Meowth
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Call of Duty originally used the Quake 3 engine.

CoD you fought with a group, but MoH, you where a "lone wolf", there are some similarities I'm sure.
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Kyonko
Mar 15 2011, 11:20 PM
My take, I think the who "old school/new school" is arbetrery and open to debate and most people want to be "old school" because it's hip and cool to be "unique".

In the end, does it matter? If you like a game, then leave it at that, who cares when it came out.
Completely back this.
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